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My name is Justin Messner and I am currently interning as a Concept Artist at Flashbang Studios and as a Texture Artist at Cheyenne Mountain Entertainment. I also occasionally do freelance illustration and concept art. My preferred artistic medium is digital painting but I also enjoy traditional pencil drawing, 3D modeling and texturing. If you have any questions or comments about my work do not hesitate to contact me at
 
 
Download:   Justin Messner www.justinmessner.com  
 

EXPERIENCE__________________________________________________
Illustrator/Concept Artist - freelance

Oct 2007 - Current (Phoenix, AZ)
• Responsible for character development, designing interior and exterior environments, establishing an art direction, and creating thumbnail sketches and refining them into completed full color illustrations.

Installer/Driver - Benefit Air Conditioning
July 2003 - Nov 2007 (Phoenix, AZ)
• Responsible for installing ductwork, air conditioners, registers, thermostats, electrical work, cleaning coils, replacing filters, as well as picking up and delivering supplies. Both residential and commercial work.

Team Member - Harkins Theatres
June 2000 - Sept 2001 (Phoenix, AZ)
• Responsible for selling tickets in the box office and food in concession, restocking, checking tickets at the door, and cleaning theaters.

 

RELATED EXPERIENCE _________________________________________
Game Jam VII, VIII, IX, X, XIII
(2007 - 2009)
• Worked within a small group to create concepts, models, and assets to produce a playable game prototype under a tight production schedule.
• Game Jam X and XIII Champion

 

EDUCATION__________________________________________________
Bachelor of Arts Degree, Game Art and Design

The Art Institute of Phoenix (Phoenix, AZ)
Graduated fall 2008
• 3.9 GPA

Associate in Applied Science Degree, Computer Graphic Design
Phoenix College
(Phoenix, AZ)
Graduated fall 2005
• Graduated with High Honors

PROFICIENCIES__________________________________________________
• Modeling optimized assets for game engines
• Ability to follow concept art very closely
• UVW unwrapping using efficient texture space
• Hand painting textures
• Traditional and digital drawing/concepting
• Observant with a good artistic eye for detail
• Reliable, dedicated and self-motivated

 

SOFTWARE KNOWLEDGE __________________________________________
Photoshop, 3ds Max, Unreal Editor, Source Engine
Illustrator, ZBrush, Maya, After Effects, Dreamweaver

 

AWARDS_______________________________________________________
The Art Institute of Phoenix Outstanding Academic Achievement Awards:
• Dean’s Honor Roll Spring 2008
• Dean’s Honor Roll Fall 2007
• Honor Roll Spring 2007
• Dean’s Honor Roll Winter 2007
• Dean’s Honor Roll Fall 2006
• President’s Honor Roll Summer 2006

ONEBOOKAZ 2005 Certificate of Appreciation (Dec 2004)
• Valuable contributions to the poster design for ONEBOOKAZ 2005

 

AFFILIATIONS_____________________________________________________
• SGDA (Student Game Developers Association) Art Institute of Phoenix Chapter
• CGTalk online community
• ConceptArt online community
• GameArtisans online community

 
All Images Copyright © 2009 Justin Messner unless specified. All Rights Reserved.